Game Technology Workshop 3 - Endless Road
The following learning goals are applicable for this assigment: You are able to reuse combinations of GameObjects and Components as Prefabs. You are able to instantiate Prefabs at a desired position and rotation. You understand what a pivot point is. You are able to use Coroutines and the Yield pattern to let your code wait for a condition to be true. You can execute a SLERP from a coroutine. You know how to apply the Prototype Pattern in Unity I have started this workshop with some library research on different subjects. First I researched the Prototype and Factory method patterns. image from refactoring.guru image from refactoring.guru Then I researched Prefabs and Coroutines. After the library research I wrote some little scripts to test out the researched subjects. Bibliography https://gameprogrammingpatterns.com/prototype.html https://refactoring...



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