Game Design Workshop 3

How are the concepts of Flow, Level Design , Reward & Punishment and Balancing implemented in my analyses game?
To answer this question I have used the library and lab methods of the DOT framework.
First I did some library research on the internet and I also played the game to search for this aspects myself. You can read the full analyses on the game analyses page.
We have created a low fidelity world map of the game we are going to make. In this map we are trying to explain our game flow. The player starts on the starting point somewhere in the middle of the map. The player can choose which way to walk. On the map you can see which is the right way to walk trough the map. 






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