For this assignment we have got the following learning goals: You are able to use the sprite importer to create sprites from a texture asset You are able to create animations from sprites You are able to play animations using the Animator component and AnimatorController asset You are able to use keyboard input to change the state of the AnimatorController You are able to modify the transform component on a gameobject to move a character And the following optional learning goals: Physics and graphics separate gameobjects in child relationship You are able to distinguish different types of animation (sprite-based, transform-based, deform-based) You know how to use a LERP/SLERP function I have covered the basic learning goals in the first video. If I have more time I will also try the optional learning goals. The following sources are used: How to make a 2D Game in Unity 2D Movement in Unity (Tutorial) 0:09 / 21:52 2D Animation in Unity (Tutorial)
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