For this assignment we have got the following learning goals: You are able to use the Collider2D components and understand the 'isTrigger' variable. You are able to store a value on a GameObject using a custom MonoBehaviour. You are able to use the OnTrigger/OnTrigger2D callbacks to modify a value on another GameObject You are able to use the Unity UI system to create a health bar You are able to display the player object's current health in the UI You are able to use UnityEvents to update the UI only when necessary For this Workshop I have taken the 2D game from the animation workshop and added a health bar to the game. The health of the player goes down when a purple coin is taken and goes up when a gold coin is taken. I have also researched how to delete and spawn new objects. Sources: How to create Progress Bars in Unity How to make a HEALTH BAR in Unity! Unity C# Creating and Deleting Objects Vector3.operator +
Research strategies and methods used: Library Available product analysis Community research Literature study Workshop Brainstorm Industry project kick-off We kicked this week off with a presentation of an external client. The client is an insurance company. In short, the problem they have is that a lot of fire damage is caused by human actions. That’s why they want us to make a game which will teach the users how to prevent fire. After the presentation we wrote a debriefing and send this to the client. We did a brainstorming session about the game concept and documented this. And wrote an design challenge document together. After this we focused on the research question and the sub questions. We came up with the following questions: Main Questions: How can monetary damage in fire incidents be limited? Sub questions: What are the most common causes of fire? How can you apply technology to educate people about fire prevention? How ca...
Research strategies and methods used: Library Available product analysis Literature study Workshop T utorial Showroom Pitch Game Pitch This week we’ve started the week with a Game pitch. We’ve created the pitch last week. The pitch gave our clients and the teachers an idea of what we are going to build this semester for game design. It describes the main areas of our game. Thanks to the pitch both the teachers as the clients now know what to expect form our project. They also gave us feedback which is an essential part for our development. We’ve applied the feedback in our project. After the pitch we’ve created user stoeries in Devops to work on. I was assigned to make the art for this sprint together with Martijn, another team member. How can we make isometric 2d art for our game? I’ve firstly searched for existing games which use this kind of art style. I found an awful lot of examples, not only games but also other media which use 2d...
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