How can I create an character in 2D isometric art style? research Like the most researches I do I start with Available product analysis . I like this method cause it gives me an overview of the already existing products. It also give me some inspiration. I’ve searched for character art in 2D isometric style. I came across a couple of samples. And with the knowledge from the previous weak I’ve started creating my own character. I did adjust the grid size on my view though, cause I needed more details in my character. In the research of last week I found out that creating rounded objects were difficult that why I decided to make a blocky character because of the details. Conclusion: I’ve created a character which suits our design and theme. The character can be seen in the image above. I was planning to upgrade the character design to a more rounded form. But I kind of like this style. So I will discuss this with the group. And if they agree we can keep this blocky character st...
Research strategies and methods used: Library Available product analysis Literature study Workshop T utorial Showroom Pitch Game Pitch This week we’ve started the week with a Game pitch. We’ve created the pitch last week. The pitch gave our clients and the teachers an idea of what we are going to build this semester for game design. It describes the main areas of our game. Thanks to the pitch both the teachers as the clients now know what to expect form our project. They also gave us feedback which is an essential part for our development. We’ve applied the feedback in our project. After the pitch we’ve created user stoeries in Devops to work on. I was assigned to make the art for this sprint together with Martijn, another team member. How can we make isometric 2d art for our game? I’ve firstly searched for existing games which use this kind of art style. I found an awful lot of examples, not only games but also other media which use 2d...
For this assignment we have got the following learning goals: You are able to use the sprite importer to create sprites from a texture asset You are able to create animations from sprites You are able to play animations using the Animator component and AnimatorController asset You are able to use keyboard input to change the state of the AnimatorController You are able to modify the transform component on a gameobject to move a character And the following optional learning goals: Physics and graphics separate gameobjects in child relationship You are able to distinguish different types of animation (sprite-based, transform-based, deform-based) You know how to use a LERP/SLERP function I have covered the basic learning goals in the first video. If I have more time I will also try the optional learning goals. The following sources are used: How to make a 2D Game in Unity 2D Movement in Unity (Tutorial) 0:09 / 21:52 2D Animation in Unity (Tutorial)
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