How can I create an character in 2D isometric art style? research Like the most researches I do I start with Available product analysis . I like this method cause it gives me an overview of the already existing products. It also give me some inspiration. I’ve searched for character art in 2D isometric style. I came across a couple of samples. And with the knowledge from the previous weak I’ve started creating my own character. I did adjust the grid size on my view though, cause I needed more details in my character. In the research of last week I found out that creating rounded objects were difficult that why I decided to make a blocky character because of the details. Conclusion: I’ve created a character which suits our design and theme. The character can be seen in the image above. I was planning to upgrade the character design to a more rounded form. But I kind of like this style. So I will discuss this with the group. And if they agree we can keep this blocky character st...
For this assignment we have got the following learning goals: You are able to use the sprite importer to create sprites from a texture asset You are able to create animations from sprites You are able to play animations using the Animator component and AnimatorController asset You are able to use keyboard input to change the state of the AnimatorController You are able to modify the transform component on a gameobject to move a character And the following optional learning goals: Physics and graphics separate gameobjects in child relationship You are able to distinguish different types of animation (sprite-based, transform-based, deform-based) You know how to use a LERP/SLERP function I have covered the basic learning goals in the first video. If I have more time I will also try the optional learning goals. The following sources are used: How to make a 2D Game in Unity 2D Movement in Unity (Tutorial) 0:09 / 21:52 2D Animation in Unity (Tutorial)
This week was our last week to work on the game. Me and my team worked on the latest functionalities we wanted in the game. One of this functionalities is Making a Scene from Game Technology Workshop 4. This allowed us to make Start, Game and End scenes. We also added customization to the players name. Martijn did mostly the work on this part and explained us how he did it so me and Bjarne could understand and work with it. We also fixed a couple of issues. I personally focused on the combat and dialogue systems. I added the functionality that enemies fight back when the character is within a certain range. And also fixed the issues which came along with the previous update. Where enemies didn’t stop fighting while in dialogue with the main character. And then I made a couple of sprites for the game. And finally did some research on post processing effects. Adding post processing effects made it possible to give the different areas different looks and feels. As you can ...
Comments
Post a Comment