Game Technology Workshop 3 - Endless Road

The following learning goals are applicable for this assigment:

  • You are able to reuse combinations of GameObjects and Components as Prefabs. 
  • You are able to instantiate Prefabs at a desired position and rotation.
  • You understand what a pivot point is.
  • You are able to use Coroutines and the Yield pattern to let your code wait for a condition to be true.
  • You can execute a SLERP from a coroutine.
  • You know how to apply the Prototype Pattern in Unity

I have started this workshop with some library research on different subjects. First I researched the Prototype and Factory method patterns.
image from refactoring.guru

image from refactoring.guru
Then I researched Prefabs and Coroutines. After the library research I wrote some little scripts to test out the researched subjects.









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