For this assignment we have got the following learning goals: You are able to use the Collider2D components and understand the 'isTrigger' variable. You are able to store a value on a GameObject using a custom MonoBehaviour. You are able to use the OnTrigger/OnTrigger2D callbacks to modify a value on another GameObject You are able to use the Unity UI system to create a health bar You are able to display the player object's current health in the UI You are able to use UnityEvents to update the UI only when necessary For this Workshop I have taken the 2D game from the animation workshop and added a health bar to the game. The health of the player goes down when a purple coin is taken and goes up when a gold coin is taken. I have also researched how to delete and spawn new objects. Sources: How to create Progress Bars in Unity How to make a HEALTH BAR in Unity! Unity C# Creating and Deleting Objects Vector3.operator +
Research strategies and methods used: Library Available product analysis Community research Literature study Workshop Brainstorm Industry project kick-off We kicked this week off with a presentation of an external client. The client is an insurance company. In short, the problem they have is that a lot of fire damage is caused by human actions. That’s why they want us to make a game which will teach the users how to prevent fire. After the presentation we wrote a debriefing and send this to the client. We did a brainstorming session about the game concept and documented this. And wrote an design challenge document together. After this we focused on the research question and the sub questions. We came up with the following questions: Main Questions: How can monetary damage in fire incidents be limited? Sub questions: What are the most common causes of fire? How can you apply technology to educate people about fire prevention? How ca...
This week is the last week of the industry project for game design and technology. We need to deliver the project and present it to the stake holders. We will not work to much on the project anymore but we focused on developing the project with the right documentation so our stake holders could eventually develop this game by their own. And we also worked on preparing the presentation. How can I create an document which allows feature developers to continue our project? I started with looking up what is important in such an document. I came across a couple of documents from the most basic ones to the extreme detailed documents. The advice rapport can be as detailed as one is willing to spend time on it. It also depends on the scope of the project. The bigger the project the more things need to be explained. I firstly created a document and then filled in the chapters about the graphical parts of the project. Because these were the main focus for me this last ...
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