How can I create an character in 2D isometric art style? research Like the most researches I do I start with Available product analysis . I like this method cause it gives me an overview of the already existing products. It also give me some inspiration. I’ve searched for character art in 2D isometric style. I came across a couple of samples. And with the knowledge from the previous weak I’ve started creating my own character. I did adjust the grid size on my view though, cause I needed more details in my character. In the research of last week I found out that creating rounded objects were difficult that why I decided to make a blocky character because of the details. Conclusion: I’ve created a character which suits our design and theme. The character can be seen in the image above. I was planning to upgrade the character design to a more rounded form. But I kind of like this style. So I will discuss this with the group. And if they agree we can keep this blocky character st...
Research strategies and methods used: Library Available product analysis Literature study Workshop T utorial Showroom Pitch Game Pitch This week we’ve started the week with a Game pitch. We’ve created the pitch last week. The pitch gave our clients and the teachers an idea of what we are going to build this semester for game design. It describes the main areas of our game. Thanks to the pitch both the teachers as the clients now know what to expect form our project. They also gave us feedback which is an essential part for our development. We’ve applied the feedback in our project. After the pitch we’ve created user stoeries in Devops to work on. I was assigned to make the art for this sprint together with Martijn, another team member. How can we make isometric 2d art for our game? I’ve firstly searched for existing games which use this kind of art style. I found an awful lot of examples, not only games but also other media which use 2d...
This week is the last week of the industry project for game design and technology. We need to deliver the project and present it to the stake holders. We will not work to much on the project anymore but we focused on developing the project with the right documentation so our stake holders could eventually develop this game by their own. And we also worked on preparing the presentation. How can I create an document which allows feature developers to continue our project? I started with looking up what is important in such an document. I came across a couple of documents from the most basic ones to the extreme detailed documents. The advice rapport can be as detailed as one is willing to spend time on it. It also depends on the scope of the project. The bigger the project the more things need to be explained. I firstly created a document and then filled in the chapters about the graphical parts of the project. Because these were the main focus for me this last ...
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