How can I create an character in 2D isometric art style? research Like the most researches I do I start with Available product analysis . I like this method cause it gives me an overview of the already existing products. It also give me some inspiration. I’ve searched for character art in 2D isometric style. I came across a couple of samples. And with the knowledge from the previous weak I’ve started creating my own character. I did adjust the grid size on my view though, cause I needed more details in my character. In the research of last week I found out that creating rounded objects were difficult that why I decided to make a blocky character because of the details. Conclusion: I’ve created a character which suits our design and theme. The character can be seen in the image above. I was planning to upgrade the character design to a more rounded form. But I kind of like this style. So I will discuss this with the group. And if they agree we can keep this blocky character st...
For this assignment we have got the following learning goals: You are able to use the Collider2D components and understand the 'isTrigger' variable. You are able to store a value on a GameObject using a custom MonoBehaviour. You are able to use the OnTrigger/OnTrigger2D callbacks to modify a value on another GameObject You are able to use the Unity UI system to create a health bar You are able to display the player object's current health in the UI You are able to use UnityEvents to update the UI only when necessary For this Workshop I have taken the 2D game from the animation workshop and added a health bar to the game. The health of the player goes down when a purple coin is taken and goes up when a gold coin is taken. I have also researched how to delete and spawn new objects. Sources: How to create Progress Bars in Unity How to make a HEALTH BAR in Unity! Unity C# Creating and Deleting Objects Vector3.operator +
Research strategies and methods used: Library Available product analysis Field Stakeholder analysis Workshop Brainstorm Brainstorming We started this week with a couple of brainstorm sessions. We covered a lot of ground in this session. We generated and developed ideas. In the brainstorms sessions we discussed different subjects like Story, Kinds of Fun, Perspective, Genre, Theme, setting, MDA and the Core-loop. We documented everything in our game document. Later on we talked with the teachers about our results. They gave us feedback and we processed their feedback in our game document. After the meeting we looked at the difficulty of the game and balancing of the games difficulty. We started to think about how we can approach our target audience. We updated our game document with the new information we gathered. We also did analyze our stakeholder and the clients of the stake holder. To get a better understanding of the people which are ev...
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