Game Technology Workshop 1B - The Animated Character

For this assignment we have got the following learning goals:
  • You are able to use the sprite importer to create sprites from a texture asset
  • You are able to create animations from sprites
  • You are able to play animations using the Animator component and AnimatorController asset
  • You are able to use keyboard input to change the state of the AnimatorController
  • You are able to modify the transform component on a gameobject to move a character
And the following optional learning goals:
  • Physics and graphics separate gameobjects in child relationship
  • You are able to distinguish different types of animation (sprite-based, transform-based, deform-based)
  • You know how to use a LERP/SLERP function

I have covered the basic learning goals in the first video. If I have more time I will also try the optional learning goals.

The following sources are used:




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