Game Design Workshop 1
Poster 1
The first poster is about Don’t Starve. This is the game
that I chose to analyze in this semester. With this poster I want to convey the
atmosphere, theme, feeling, the game world and the characters.
This game can be played with multiple characters, but Wilson
kind of the protagonist of this game.
At the start of the game, Wilson is the
only character that can be choosen. As the player progresses in the game, other
characters become available. Since Wilson is the first playable character, I
placed it centrally on the poster. And to make it clear that it is possible to
play with different characters, I have placed three more characters under
Wilson.
In Don't starve it's all about survival. I tried to make this
clear with HUD elements. At the bottom of the poster HUD elements are located
which shows that gathering is a part of the game. And around Wilson I have put 3
icons of organs (heart, stomach and brain) which shows that these three
elements are needed to be taken care of to survive. At the top of the poster are
two other HUD elements located. The left one are the days which shows how long
this character has sruvoved in the game world. And at the left there is an element
which shows the current time and season. Which also has an influence on the
gameplay.
Darkness and lighting are essential in this game. I tried to
show that the characters are safer in the light areas, like by the fire, than
in the dark areas. I chose an terrified Wilson on purpose and placed shadow
monster behind him. These shadow monster are a great danger to the player and they
hide in the dark. That is another reason why I placed them behind Wilson and in
the dark. On the poste I try to make clear that the atmosphere of this game is
kind a spooky and dark.
In Don’t starve it is crucial to explore the world and
discover new things. That is why I placed a piece of the world in the
background and also a partially revealed map. At the start of the game, the
player has a full blacked out map. As the player discovers new locations, the
map becomes more visible.
Poster 2
With this poster I try to describe the "Building
blocks" of the game that I will develop.
First of all I choose to make a colorful poster, because I
want to create this game world which is very colorful and beautiful. This world
is in a different dimension, hence the portal at the bottom left of the screen.
If you look closely you will see that a city can be seen in the portal. This
means that a portal can travel from a fantasy world to the real world.
The world is represented as a map the background of the map
is a starry sky. I purposely did this because the dimension you are traveling
to as a player is in a different universe.
On the map you can see that there are different locations
and that all three have their own flora and fauna. The monsters will therefore
have a different appearance based on their living environment, because they
have evolved to survive under certain circumstances. I also want to make clear
through this poster that we are going for a cartoony style in terms of
characters and art.
I also want to make clear that there is a path which needs
to be travelled to get back to the real world. At the end of the path I’ve added
an butterfly which has an broken left wing and a whole one on the right. This represents
the butterfly effect. Whit this detail I hope to make it clear that certain
actions in the game will have consequences.
Comments
Post a Comment